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Agincourt, the board game 1.3

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“Opportunity” cards are a feature of nearly every board game. They add both risk and reward. How they might function in A:TBG is still a mystery for me to resolve. But they can also introduce irresolution and ambiguity, both of which rank pretty high with me.

Monopoly provides two classic categories:

CHANCE COMMUNITY CHEST
  • 7 direct you to either a property, railroad, or utility (44% chance)
  • 3 make you pay money to the bank or other players (19% chance)
  • 2 reward you with cash (13% chance)
  • 1 Advance to Go (6% chance)
  • 1 Go to Jail (6% chance)
  • 1 Get Out of Jail Free (6% chance)
  • 1 makes you move back three spaces (to either Income Tax, New York Avenue, or Community Chest, depending on which Chance space you land on) (6% chance)
  • 9 reward you with cash (56% chance)
  • 4 make you pay money to the bank or other players (26% chance)
  • 1 Advance to Go (6% chance)
  • 1 Go to Jail (6% chance)
  • 1 Get Out of Jail Free (6% chance)

So, in light of this borrowed analysis, here is the place to experiment, to explore what A:TBG might evolve.

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