You knew it had to happen: Agincourt, the board game.
Board games have survived from multiple ancient cultures—Egypt, Mesopotamia, India, among others—often, unfortunately, without their instructions. Their field of play is, more often than not, a grid of squares, which my designs for Agincourt prove to have been my favorite shape (in two dimensions, that is). So it was simply a matter of time before the idea of Agincourt as an example of “gaming” and my recollection of the ancient Egyptian game senet would meld with recent experience handcrafting building blocks from exotic woods. Is this what they mean by trifecta?
At Zandbroz (our favorite local bookseller) I lucked onto a history of board games. A handful of the examples collected there are ludicrously complex; some defy logic; others are less complicated than checkers. It’s remarkable, however, how few have survived into modern time and achieved any degree of popularity: chess, for example, for which I have no facility whatsoever. What I’ve learned thus far—still not very far into the process of creating a game—is that “rules” may be overrated. “Agincourt, the Board Game” is likely to be a work of art and craft intended to look good on a tabletop. Make up your own rules.